EvilRabbit wrote:
Yeah , my issue is that if you have say a 32 intelligence - it means that 58 percent of the time you fail!
Other than that , I do like the system - and the setting - even downloaded a neat fan made Career path for Space Marines.
Just got Rogue Trader too - similar to Dark Heresy but you start at a much higher level -
I would run it if I got enough people that wanted to play.
firstly, you fail 68% of the time. 58+32 is 90

(finally, a use for that math stuff)
that is part of its charm. it is not a tale of epic powerhouse, hence no space marines, your meant to be a above average individual fighting against the enemies of the emperor in a cruel and dark world.
besides, a smart GM can make these easier but adjusting tests. this can be done for innovation and creative idea of the individual. rewards for investigation, etc
the lack of hits helps as there is limited healing (psychic healing is the fastest you can get), huge critical damage, etc
Rogue trader, on the face of it i love, my fantasy has always to be a brave space adventure charting between planets for profit. However, it does hit me as well.
The huge ships with crew means that you could have heaps of individuals helping you. The characters are very beffed up meaning you start out pretty awesome and so its less of a struggle against the universe for survive.
starship combat sounds like it rocks.
the psychic powers are less fun as their are less discplines and the system seems to mean that all powers are similar in difficulty.
and something about the theme seems less fun then fighting against impossible odds against the enemies of the emperor.
i really wish i could find a group, so i can play instead of dream of playing